Pages: [1] 2 |
1. Logi Rep Lock on snap after lock - in Technical Support/Bugs [original thread]
The fix in the patch notes was worded wrong. What was fixed was in the past players could lose lock if the target was directly behind them after acquiring lock. This should no longer be the case. Please let me know if you still see this happening.
- by CCP Blam! - at 2013.05.23 03:13:00
|
2. [BUG] Militia Power Diagnostic BPO/BPC text claims 5% bonuses, item gives 3% - in Technical Support/Bugs [original thread]
Thanks for pointing that out Zeylon. I've updated the text which you'll see in the next deployment.
- by CCP Blam! - at 2013.05.22 01:29:00
|
3. HAV BUG - in Technical Support/Bugs [original thread]
We'll try to get our local QA to reproduce this issue and follow up on it. Thanks for the feedback, ImpureMort.
- by CCP Blam! - at 2013.05.16 03:33:00
|
4. [BUG] Missing HAV and Large Turret - in Technical Support/Bugs [original thread]
We'll get this defect filed and look into it. Thanks for the feedback!
- by CCP Blam! - at 2013.05.15 05:08:00
|
5. yay, new tank bugs! - in Technical Support/Bugs [original thread]
I've got some good news. I was able to manage a fix last night that will restore your turret pitch for greater range of motion. Expect to see this after tonight's deployment. Cheers, - CCP Blam!
- by CCP Blam! - at 2013.05.14 06:05:00
|
6. BUG tank turret elevation/depression is borked - in Technical Support/Bugs [original thread]
Hi guys, I have some good news. I was able to reproduce this problem and find the root of the issue. I've been able to put in a fix that you should see with today's deployment to solve your turret pitch woes!
- by CCP Blam! - at 2013.05.14 06:02:00
|
7. yay, new tank bugs! - in Technical Support/Bugs [original thread]
I had a look into the problems you mentioned Yotta. Here's some feedback for you: 1. All of the turret positions on each vehicle have a yaw vs. pitch curve constraint applied to them. I allowed the constraint to be a bit lower so that while you ...
- by CCP Blam! - at 2013.05.13 10:20:00
|
8. Bug: Vehicle modules - Militia Afterburner and Active Scanner not working properly - in Technical Support/Bugs [original thread]
Re: Afterburner - afterburners are specifically meant to be used on aerial vehicles. We'll include functionality later in our fitting to make this a bit more clear, ie. by disallowing players to fit modules that do not work for particular vehicle ...
- by CCP Blam! - at 2013.05.13 08:17:00
|
9. [Bug] If someone is shot out of a dropship it does horrible things - in Technical Support/Bugs [original thread]
Thanks for pointing this out guys. I'll file a defect and get QA to reproduce this.
- by CCP Blam! - at 2013.05.13 06:48:00
|
10. Same button for multiple actions - in Technical Support/Bugs [original thread]
The press and hold delay is set to 0.2 sec You're right to point out however that if you're experiencing a problem where you're reviving a player next to you while hacking then that shouldn't happen. The last action activated should be the one th...
- by CCP Blam! - at 2013.05.13 06:39:00
|
11. Faulty Logistics LAVs - in Technical Support/Bugs [original thread]
The bug that was filed specifically mentioned Limbus, however the fix is for both logistics LAVs :)
- by CCP Blam! - at 2013.05.09 07:13:00
|
12. Gallente LAV Level IV to drive a Madrugar?? - in Technical Support/Bugs [original thread]
Hi guys. The plan is to branch out the tree on top of the existing nodes into other areas of specialization, where we have a ground/air split at the moment. You can expect that there will be more links added to new roles in the aerial category in ...
- by CCP Blam! - at 2013.05.09 06:29:00
|
13. Drop ship freeze bug - in Technical Support/Bugs [original thread]
Thanks for the info Callidus. Can you please provide us with some more info? Like: What map were you playing? Were you experiencing network lag? Was your framerate suffering at the time? Were you trying to do anything else at the time, ie. swapp...
- by CCP Blam! - at 2013.05.08 10:04:00
|
14. Repairing Vehicles => no WP - in Technical Support/Bugs [original thread]
It is on our list of things to look at providing without enabling exploits at the same time.
- by CCP Blam! - at 2013.05.08 10:01:00
|
15. Assault drophsip/all air - in Technical Support/Bugs [original thread]
Thanks for the feedback Hellsatano. I'll definately take your feedback into account when looking into further adjustments on the Assault dropship aiming camera. Give it a little time and I think you'll find that it gets easier with practice.
- by CCP Blam! - at 2013.05.08 10:00:00
|
16. BUG tank turret elevation/depression is borked - in Technical Support/Bugs [original thread]
Hi guys! Just a quick update, we've noticed some control input issues as you may know on the current build, and we are looking into resolving this as soon as possible. As a part of this pass I'll have a look at pitch angles to see what's going on ...
- by CCP Blam! - at 2013.05.08 09:50:00
|
17. Shield Transporters are broken - in Technical Support/Bugs [original thread]
We have a fix ready for this. It looks like one of the anchor points for this camera mode was removed when updating the LAV mesh.
- by CCP Blam! - at 2013.05.08 04:00:00
|
18. [Bug] Dropship freezes in mid air - in Technical Support/Bugs [original thread]
Thanks for the feedback. Was this in a match with heavy network lag?
- by CCP Blam! - at 2013.05.08 03:59:00
|
19. Faulty Logistics LAVs - in Technical Support/Bugs [original thread]
Yes, we've also got a fix for this as well. While updating the LAV mesh, it looks like one of the anchor points for that particular camera mode was removed.
- by CCP Blam! - at 2013.05.08 03:49:00
|
20. [BUG] Vehicle Shield Ext. and DCUs have Infantry pre-reqs - in Technical Support/Bugs [original thread]
A fix is coming up Knight Solaire! If you train Vehicle Shield Extension, you'll be covered for the upcoming patch that will resolve this. Thanks for understanding.
- by CCP Blam! - at 2013.05.08 03:21:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |